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Modular Elves

Polyphoria - Characters - May 9, 2022
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The Modular Elves pack comes with a basic set of modular items to create your elven faction. These items does work with our modular character setup.

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  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Product presentation


The Modular Elves pack comes with a basic set of modular items to create your elven faction based on the UE4 + UE5 Mannequin skeleton. The female base proportions are based on Metahuman tal nrw (not default Quinn proportions)


Disclaimer: there is only one full SK mesh for presentation purposes and the rest are created with modular pieces, all chars shown in the image are made out of modular pieces.


Modular Elves is compatible with Character Editor and our Fantasy Armour products.

Different faction types: forest elv, high elv and rangers are ready to fill your world.


Discord invite via review & mail with your Invoice ID.


PACK CONTENT

  • Multiple SK Item groups: hats, hairs, heads, chests are ready to be assembled your own unique elven NPC( no combined SK char!)
  • Clothing: ~ 100 Sk items
  • Hairstyles: 4x + Diadem/tiara
  • Quiversetup based on the ghost samurai set with a seperate arrow - quiver attachment point based on the cloak distance
  • Eye: glowing and basic eye set up
  • Different skin basetextures + tattoo pattern


Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

 

For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.


No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.


Documentation

Technical Details

Character: 1 Master Blueprint and 8 example NPC Blueprints

Character Parts

~117 SK meshes

~ 100 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~60 Materials: Including 4 Master Materials for items and hairs

~ Textures: Mainly 2k textures with dress/chest base for 4K

Maps: 1 Overview


Scaled to Epic Skeleton: YES + some adjustments on hand /head scale roportions

Rigged: YES

Rigged to Epic Skeleton: Yes

Other: addditional Quiver and sword skeleton bones on a seperate skeleton UE4_Mannequin_modified_bow_weapons

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 30-60k


Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you'd like to change items dynamically - for your hero character