The Dwarf pack comes with a load of assets to create a variety of medieval soldiers.
The Dwarf pack comes with a load of assets to create a variety of dwarf characters.
Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique medieval warrior.
This pack is an additional item to fill your RPG worlds with resonable inhabitants.
They fit perfectly our Medieval Armour and NPC packages.
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
No Humanoid Character included - The screenshots are a representation of scale between humanoid and dwarfs No Facial Animation included.
Character: 1 Blueprint and 15 example NPC Blueprints
~ 100 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~50 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: 8 Variations
Vertex counts of characters: 16-30k all inkl
Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically - for your hero character
Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets - if you don't need them to adjust dynamically.
Check out Unreal documentation: