35+ Mobility Motion Capture Animations
View All Animations on Sketchfab: https://skfb.ly/6MqoK
Use the Password: mocap
Please read the complete motion list: Mobility 27B Starter Animation List
UPDATE: REV. 2.7B
New Split Jumps and Turn Loops
Lower Crouch Walks
Various Minor Fixes
Root Motion and IPC Animations (In-Place with Custom Attributes)
35 Animations, 3 aim offsets, 2 Split Jumps.
59 Total Animation Files.
INCLUDES: Idles, Walking, Jogging, Crouching, Turns, Jumps, and Transitions.
Our IPC animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
This "Starter" pack is a subset of "Mobility PRO"
("PRO" version has a Demo Blueprint Controller, not included in "Starter")
Rev. 2.7B Update
Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops - For Standing and Crouching.
Reference Pose is an "A".
Engine 4.15 - 4.xx
For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
FBX source files are in “\Project\Source\FBX\” (not visible in the editor).
All animations as Root Motion and IPC with continuous Speed and Rot(yaw) data curves, a feature used by major developers.
All animations on the stock UE4 template skeleton with IK bones.
“A” and “T” pose files included to change the default retarget manager stance.
Source Animation import and A/T Poses explained here: