Mobility Basic - MoCap Pack

MoCap Online - Aug 7, 2019
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122+ Mobility Motion Capture Animations

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

View All Animations on Sketchfab: https://skfb.ly/6Mq7z


Please read the complete motion list: Mobility 27B Basic Animation List


UPDATE: REV. 2.7B

  • New Split Jumps and Turn Loops
  • Lower Crouch Walks
  • Various Minor Fixes
  • Root Motion and IPC Animations (In-Place with Custom Attributes)

 

122 Animations, 10 aim offsets, 7 Split Jumps.

195 Total Animation Files.

 

INCLUDES: Idles, Walking, Jogging, Running, Crouching, Strafing, Turns, Jumps, Fidgets, Deaths and Transitions, and more.

 

IPC ANIMATIONS: Our IPC animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.

 

This "Basic" pack is a subset of "Mobility PRO"

("PRO" version has a Demo Blueprint Controller, not included in "Basic")

Technical Details

Rev. 2.7B Update

Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.

Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.

Turn In-Place Loops - For Standing and Crouching.

Reference Pose is an "A".

 

Rev. 2.7

Engine 4.15 - 4.xx 

For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.

FBX source files are in “\Project\Source\FBX\” (not visible in the editor).

All animations as Root Motion and IPC with continuous Speed and Rot(yaw) data curves, a feature used by major developers.

All animations on the stock UE4 template skeleton with IK bones.

“A” and “T” pose files included to change the default retarget manager stance.

Source Animation import and A/T Poses explained here:

UE4 Compatibility and Usage FAQ