Best way to implement Swipe Input Events into your mobile project.
Swipe input is not implemented by default in Unreal Engine. Here is the best blueprint solution for you.
Supported Swipe Input type:
Some project settings required before launch:
1. Disable: "Always Show Touch Interface" in Project Settings
2. Set to None: "Default Touch Interface" in Project Settings
3. Enable: "Use Mouse for Touch" in Project Settings
4. Ready for Launch to Device!
Package Size: 400 Kb
Number of Blueprints: 2
Input: Keyboard, Mouse, Touch.
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Any