Elevate your game with precise data and responsive interactions, unlocking new possibilities in player engagement through native sensors. Create immersive environments with real-world interactions. [UE4.27/UE5.0 compatible via email request]
Most Android-powered devices have built-in sensors that measure motion, orientation, and various environmental conditions. These sensors are capable of providing raw data with high precision and accuracy, and are useful if you want to monitor three-dimensional device movement or positioning, or you want to monitor changes in the ambient environment near a device.
Introducing the Unreal Engine plugin for the Android SDK Sensors API, an easy to use tool which brings the power of the Android devices sensors to your Unreal Engine projects. The plugin is tailored to grant access to sensor control even within Unreal Engine blueprints.
Access to Android SDK Sensor API
Comprehensive documentation and support for developers of all skill levels
NOTE (UE 4.27 / UE 5.0):
This plugin is compatible with Unreal Engine 4.27 and 5.0, however new code-plugins are not able to be listed on the marketplace for engine versions older than the latest three major versions. Upon confirmation of receipt of purchase through an email request to porretgaming@gmail.com, we will send through instructions and the plugin binaries compatible for Unreal Engine 4.27 or 5.0.
Blueprint Nodes:
Number of Blueprints: 22
Number of C++ Classes: 16
Number of Java Classes: 2
Module(s): AndroidSensors [Runtime]
Supported Development Platforms: Windows / Mac
Supported Target Build Platforms: Android
Documentation: https://porret-gaming.github.io/plugins/android-native/sensors/overview.html