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Pistol Pro - MoCap Pack

MoCap Online - Animations - Jul 8, 2015
16
4.19 out of 5 stars(16 ratings)
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446+ Pistol Motion Capture Animations

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Update: Version 2.7A

100's of Animations added, now matches Rifle Pro motion set.

All Animations Root Motion and In-Place w/IPC Curves

372 Animations, 48 Aim Offsets, 36 Split Jumps - 868 Total Files

 INCLUDING: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Turn In-Place Loops, Jumps, Split Jumps, Deaths and Transitions.

A large set of Military Pistol animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. A matching fully textured Pistol is included.

Mobility Pro and Pistol Pro integration when holstering and swapping Pistol/Rifle.

Demo VIDEO (does not contain all motions):

Pistol Pro 2.7A - HIGHLIGHTS

View all Animations MCO 3D Animation Viewer:

Pistol Pro 2.7A - 3D Interactive Player

Please Read/Download the complete Animation List:

Pistol Pro 2.7A Animation List


Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.

  • View Quick Tutorial Video - HERE:

https://youtu.be/lGOV0RypRvQ

  • DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE:

https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing

  • The stock unmodified IK-Retargeters included with UE5... are not good as is.

Technical Details

2.7A2 - Lowered Crouch Turns

Version 2.7A

  • UE4 Engine 4.14 - 4.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported into older versions including IPC curves.
  • Matches Rifle Pro 2.7A animation set.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • IPC curves for "Speed" and "Rot(yaw)" to calculate cm/sec and turning motion and prevent foot sliding.
  • Transition animations to Mobility(no weapon) and swap Pistol/Rifle.
  • All animations are on the UE4 template skeleton with IK bones. 
  • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
  • There is a "PistolHolsterSocket" matching the correct location for all Holster/Un-Holster animations.
  • FBX Source Files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations.
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.