Bake and merge Skeletal Mesh and Static Mesh materials and sections
Video 1: Demonstration Video
Video 2: Reducing drawcalls from 7700 to 1000 with MeshBake
Video 3: Merging modular Skeletal Meshes to one output Skeletal Mesh while also baking the materials
New Features in 1.7:
New Features in 1.2: Skeletal Mesh and Static Mesh merging. Modular Skeletal Meshes can now be merged together in the editor quickly and easily.
MeshBake is a C++ plugin that allows in-editor baking and merging of materials and sections for both Skeletal and Static meshes. MeshBake allows you to bake meshes without leaving the editor, thus avoiding the cumbersome importing and exporting of assets and recreating of materials that would normally be required when baking with a third-party program.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes:5
Network Replicated: N/A
Supported Development Platforms: Windows 64-bit only
Documentation: Documentation
Important/Additional Notes: