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Mesh to Terrain Converter

Polyart Studio - Dec 12, 2017

The mesh to terrain converter is the easiest way to transform your 3D meshes into terrain without the need of any third party tools!

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


95% of the support requests are due to incorrect meshes.Before importing please make sure that:

  • Your mesh is exported with the Z axis UP.
  • Only one object per file.If you have multiple separate meshes it will not work correctly.
  • Your mesh is clean, has no overlapping vertices/geometry.
  • Has the lowest point on or around 0 on the up axis.
  • Is centered around 0,0,0 , has a scale of 1,1,1 and a rotation of 0,0,0.



Did you ever sculpt your dream terrain in Maya or Zbrush and wanted to import it into Unreal? Do you want to use low poly stylized terrains for your project?

Before your only option was to import it as a model and lose all the benefits that come with having an Unreal terrain object.

Not anymore!

The mesh to terrain converter is a plugin that extends the functionality of the terrain importer built into Unreal Engine in order to allow importing 3D meshes directly and transform them into a terrain object in Unreal.

Support Thread here :

Example Project:

Example Project

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Supports the most popular formats currently in use : FBX and OBJ.
  • Easy to setup and use and directly integrated into the Editor.
  • Supports terrains of any resolution and allows you to choose the terrain resolution you want(up to 8k) , regardless of the size of the imported mesh.
  • Fully commented source code and easy to use documentation provided.
  • Best of both worlds (the power and flexibility of professional 3D modeling tools with the speed and efficiency of the Unreal Terrain system).
  • Allows for a great variety of terrains that could never be achievable just by using the default Unreal terrain editor.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • MeshToTerrain (Editor)

Number of Blueprints: 0

Number of C++ Classes: 14

Network Replicated: No.

Supported Development Platforms: Windows

Supported Target Build Platforms: N/A.


Example Project:

Important/Additional Notes:.