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Mesh Morpher

Pug Life Studio - Apr 7, 2020

Mesh Morpher allows you to create/remove/modify morph targets easily from within the UE4 Editor.

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  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within UE4 Editor.

This plugin is under continuous development and improvement.

Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions or you can submit Here.

Getting started videos: Here

Cool Project that's using Mesh Morpher: Here

Great Tutorial by Guillaume from Sandfall Interactive (Project W) showing how to create Morph Targets in ZBrush for Meta Humans and import them in UE with Mesh Morpher.

Mesh Morpher 1.7.2 is Live! (10/19/2021)

  • [MM-148] File pickers in Create Morph Target from OBJ files now display files with obj extension only
  • [MM-149] Implemented the ability to select mesh sections

Mesh Morpher 1.7.1 is Live! (10/12/2021)

  • [MM-147] Mesh Morpher creates a new AActor in Preview World which is used as an Outer for Mesh Components.

Mesh Morpher 1.7.0 is Live! (10/05/2021)

  • [MM-145] Implemented Update notification system which allows Mesh Morpher to notify users when a new update is available. This can be configured/turned off in Edit->Settings
  • [MM-146] Implemented the ability to save/load mask selection

Mesh Morpher 1.6.9 is Live! (09/30/2021)

  • [MM-143] Implemented the ability to set the magnitude for morph targets
  • [MM-144] Implemented the ability to retrieve all morph target names at runtime, node name GetMorphTargetsNames

Mesh Morpher 1.6.7 is Live! (09/10/2021)

  • [MM-137] ApplyMorphTargetToLOD in MeshOperationsLibrary now uses Rendering Data instead of Import Data
  • [MM-138] Implemented Settings Window. Settings Window can be accessed at Edit->Settings inside Mesh Morpher or in Editor Preferences->Plugins->Mesh Morpher
  • [MM-139] Indicator Settings have been moved to plugin’s Settings
  • [MM-140] Masking Draw Settings have been moved to plugin’s Settings
  • [MM-141] Transform Tool can now use Masking
  • [MM-142] Implemented FOV Slider

Technical Details


  • Create Morph Targets
  • Delete Morph Targets
  • LOD Support (Morph Targets are reflected on all mesh LODs)
  • In-Editor Mesh deformation
  • Easy to use UI
  • Works with any Skeletal Mesh
  • Copy Morph Targets to another mesh
  • Merge Morph Targets
  • Rename Morph Target
  • Duplicate Morph Target
  • Export Morph Targets to Static Meshes
  • Bake Morph targets into Skeletal Mesh
  • Runtime baking
  • Standalone Morph Targets
  • Symmetry Editing
  • Bulk Copy
  • Change Pose
  • Reference Skeletal Mesh
  • Create Morph Target from Selected Pose
  • Create Morph Target from a Mesh
  • Blueprint Tools
  • Enable/Disable Mesh Re-building (4.26)
  • Import Morph Targets from Obj Files (Experimental, CC3, Meta Humans and more)
  • Vertice masking (4.26)

Tool Types:

  • Move
  • Smooth
  • Sculpt
  • Sculpt Max
  • Inflate
  • Pinch
  • Flatten
  • Plane
  • Restore
  • Transform

Code Modules:

  •  MeshMorpher [Editor] [Win32/64]
  •  MeshMorpherRuntime[Runtime] [Win32/64, Android, Linux, Xbox One, Playstation]

Number of C++ Classes: 22

Network Replicated: N/A

Supported Development Platforms: Win32/64

Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation

Forum: Here

Support: Here