Free City Park Environment Collection now available

Melee Tracing Plugin

Alvaro Abreu - Nov 17, 2016
27
3.33 out of 5 stars(27 ratings)
  • 52%
  • 4%
  • 4%
  • 7%
  • 33%

This plugin adds new tracing functionality focused on melee combat.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.24
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
Preview: youtube.com/watch?v=0kQtP9DiNOk

The Melee Tracing Plugin adds a blueprint node(Melee Trace) and C++ Class (MeleeWeapon) used as a base weapon that contains melee tracing functionality. They perform a trace against a character mesh ( instead of the collision cylinder ) So you are given a huge amount of precision over a standard traces. Every parameter of the class and node is exposed and customizeable to your like. Various optimizations have been done so even with a huge amount of traces being done at runtime the performance impact is minimal the system also includes a few extra features that makes the tracing regarding melee combat easier

Features:
• New Blueprint node that includes a melee-focused trace with all of the parameters exposed
• C++ Class that serves as a base weapon / template including the same melee tracing but more tailored towards weapon usage
• Every parameter and event is exposed to blueprints for easy customization
• C++ Source included and commented
• Debugging utilities included (Debug Lines to see the traces in realtime and so on )
• Various Optimizations to make sure that even with many traces at realtime the performance impact is minimal
• Traces against the character mesh, not the collision cylinder resulting in a huge degree of precision
• When using the weapon class, it distributes the traces along the weapon blade, you only input how many traces you want to make and the system generates them

Technical Details

Modules:

• MeleeTracing(Runtime)

Intended Platform: Windows

Support Email:alvarito0020@hotmail.com


Important/Additional Notes: The assets seen in the screenshots are NOT included with the plugin

No MODELS or ANIMATIONS are included with the plugin ONLY the functionality (C++ Class and Blueprint Node)

Example 4.12 Project: mega.nz/#!61JV3DrB!vZRjjQHLPLkKor60hIroUNqrCB1sfOoVqoGZK4xjdOs

Example 4.13 Project: mega.nz/#!ekAwkR4B!rNjQfWBAzsjckpCZRgZfM0Edj8M-0EwruGeFKUjq61s

Example 4.14 Project: mega.nz/#!p0ExmaTL!jHjg-MPNgQtQaJ_Ukogm88OCpdoovxAj9qWwS8DhOJI

Example Project 4.16: https://drive.google.com/open?id=0B-dGpz-3BL8fU3BsYmhmQXN1dVE

Example Project 4.18 > 4.21: https://drive.google.com/open?id=1Hht8RQHGvKHTDRHLTFF107vC8d-Is9G7

Update

Did various optimizations to the tracing process, Removed old pawn iterator

Removed distance check from the melee tracing node