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Melee Tracing Plugin

Alvaro Abreu - Nov 17, 2016
3.33 out of 5 stars(27 ratings)
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This plugin adds new tracing functionality focused on melee combat.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.24
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Melee Tracing Plugin adds a blueprint node(Melee Trace) and C++ Class (MeleeWeapon) used as a base weapon that contains melee tracing functionality. They perform a trace against a character mesh ( instead of the collision cylinder ) So you are given a huge amount of precision over a standard traces. Every parameter of the class and node is exposed and customizeable to your like. Various optimizations have been done so even with a huge amount of traces being done at runtime the performance impact is minimal the system also includes a few extra features that makes the tracing regarding melee combat easier

• New Blueprint node that includes a melee-focused trace with all of the parameters exposed
• C++ Class that serves as a base weapon / template including the same melee tracing but more tailored towards weapon usage
• Every parameter and event is exposed to blueprints for easy customization
• C++ Source included and commented
• Debugging utilities included (Debug Lines to see the traces in realtime and so on )
• Various Optimizations to make sure that even with many traces at realtime the performance impact is minimal
• Traces against the character mesh, not the collision cylinder resulting in a huge degree of precision
• When using the weapon class, it distributes the traces along the weapon blade, you only input how many traces you want to make and the system generates them

Technical Details


• MeleeTracing(Runtime)

Intended Platform: Windows


Important/Additional Notes: The assets seen in the screenshots are NOT included with the plugin

No MODELS or ANIMATIONS are included with the plugin ONLY the functionality (C++ Class and Blueprint Node)

Example 4.12 Project:!61JV3DrB!vZRjjQHLPLkKor60hIroUNqrCB1sfOoVqoGZK4xjdOs

Example 4.13 Project:!ekAwkR4B!rNjQfWBAzsjckpCZRgZfM0Edj8M-0EwruGeFKUjq61s

Example 4.14 Project:!p0ExmaTL!jHjg-MPNgQtQaJ_Ukogm88OCpdoovxAj9qWwS8DhOJI

Example Project 4.16:

Example Project 4.18 > 4.21:


Did various optimizations to the tracing process, Removed old pawn iterator

Removed distance check from the melee tracing node