Provide example and logic for your own cover system.
Web page with video and documentation: http://www.meeksoft.com/mcs.html
Web site with detailed information and tutorials: http://www.meeksoft.com/mcs
Preview: MCS Preview V5.mp4
The entire purpose of MCS is to provide example and logic for your own cover system. We wanted a multiplayer cover system that didn’t require special “walls.”
You don't need to migrate or use any in-cover animations! But you can. Only need the ActorComponent and 3 supporting files.
MCS demo has 3 animation sets.
For 0 in cover animations we use the free UE4 Animation Starter Pack. BUT turned 90 degrees, to face parallel with the wall. For front facing animations Mixamo. And for back facing Cover Animset Pro. Assets not incl.
Consolidated all characters into one demo character. You can switch cover animations by pressing "Z"
Set movement based on "Camera" or "Fixed" movement.
V5.1: Setting trace channel, to limit what objects you can enter cover.
Number of Blueprints: 2 (Actor, Anim BP, and MCS Actor Component files)
Input: Keyboard + Mouse
Network Replicated: Yes. Client-Server tested.
Supported Development Platforms: Mac, Windows
Supported Target Build Platforms: Mac, Windows