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Medieval Stronghold Architecture

Wolven Digital - Sep 19, 2017
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Medieval Stronghold Architecture pack contains everything you need to build your very own stronghold. Pack includes interior/exterior architectural modules plus goodies like furniture, vertex-paintable materials, and canvas for artists.

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

The Medieval Stronghold Architecture pack contains everything you need to build your very own modular stronghold. The package includes architectural modules for interior/exterior environment, plus goodies like furniture, vertex-paintable materials, and canvas for artists who wish to expand on it.

Within this set, you have 196 distinct meshes, of which:


- 160 Architectural Modules with three distinct styles:

  • 78 exterior modules (6 two-sided modules)
  • 21 wood and scaffoldings
  • 72 interior modules (5 two-sided modules)

- 26 Various props:

  • 9 furniture assets
  • One light
  • 3 flags
  • 2 grass vegetation patches
  • 5 doors
  • One static interior tailored tapestry
  • 5 canvases if you wish to create your own assets

- There are 20 materials :

  • One tillable exterior ground materials (paintable)
  • One tillable stone/debris for two-sided modules
  • 2 materials for the pack’s doors
  • 6 materials for the exterior architectural assets
  • 6 materials for the interior architectural assets (2 are paintable)
  • 2 materials for the scaffold set
  • 3 materials for the other miscellaneous props in the pack.

- And an additional 13 material instances :

  • 2 for baked occlusion effects on the smaller doors
  • 7 for the interior’s furniture occlusion effects
  • 2 for flags/tapestry
  • One for the fake interior material (paintable)


On top of everything mentioned here, there is a total of 110 textures, which range from Albedo, Normals, Roughness, Metalness, Occlusion Masks and Grayscale filters.

Technical Details

Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution): 512x512, 1024x1024, 2048x2048 and 4096x4096, wildly varying depending on the texel.

Collision: Yes, mostly custom and in very rare cases, generated in-engine.

Triangle Count: Wildly varying from 1k to 115k/modules.

LODs: Yes, 4+ per modules

Number of Meshes: 196

Number of Materials and Material Instances: 21 materials and 13 instances

Number of Textures: 110

Engine Compatibility: 4.16 to 4.21 (4.19 has map conversion issues, but the assets themselves works without a hitch)

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Yes

Important\Additional Notes: Pack was tested with baked lighting. Flags use PhysX. Not recommended for VR.


1.1 Changelog:

  • The Wood Planks were entirely remade from scratch.
  • Interior Walls were upgraded from a 2k texture to a 4k texture.
  • Two-sided modules are here! Six modules were made for exterior and five for interior assets.
  • Some modules had wasted/duplicated materials on their meshes. These materials have been removed.
  • A lot of collisions were too complex for no gain whatsoever. Likewise, some meshes used in-engine generated collisions that weren’t working as intended in a gameplay context. All were fixed!
  • Demonstration map had its lighting and post-process overhauled.
  • Some shaders received a visual update. That is the case of the ground material and the bonus grass material in the overview map.
  • The exterior ground textures for the material M_ExteriorGround were also remade from scratch through Quixel Mixer.