Medieval Soldier 3

VRIMEN - Characters - May 19, 2024
Not Yet Rated

Low poly character for game

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)

Thank you for your Review (If I see interest in the product, there will be new updates)


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VIDEO PREVIEW:https://youtu.be/RgwTQSbBALk


Cloth simulation configurated for UE4

How add cloth simulation (just copy it inside project) https://youtu.be/p_zD2H-pUyY

How configurate cloth simulation on UE5 https://youtu.be/ExzmJChXuYI


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🔔 Update (Waiting)

  • New faces soon


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Main Features:


  • Modular /customizable
  • Color change
  •  Rigged to Epic Skeleton with additional bones
  • Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link
  • Animations are included
  • Material Instances
  • Physics included and configurated



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Rig:


This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.

Fully rigged (standard humanoid rig). Additional bones: eyes, eyelids, helmet, dagger on pelvis (simulated bone)

Sword is added to the socket

Ready to retarget animations!

Character’s Rig has been tested with various animations

Tested in UE5


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Blendshapes


52 ARKit Blendshapes. Tested with Live Link Face .

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.


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Detailed features


  • Material ID Maps for all texture sets
  • A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
  • Grey textures for better color change (Desaturation-in material instances)
  • Physics are included
  • Separated Meshes for Master Pose / Leader Component are included (for blueprint)
  • Have ready preset skeletal characters, skeletal separated parts and static meshes



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Textures


PBR Textures Metal/Roughness

4K or less for parts

Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive

if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality

Texture sets: body, jaw, eye, alone mask, hair, brows, armor, dagger, halberd

Easy color change with id mask or material instance


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Eye types: Grey, green, standard, daemon, epic(shader)

*Have skeletal body parts for blueprint

*Have ready preset skeletal characters

*Have static meshes


There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!

!All maps from screenshots or video only for testing and demonstration and are not included in project!

!Overall from facial emotions video not included!

Some content for presentation from my past character https://www.unrealengine.com/marketplace/en-US/product/bf4a0ee1bd0547a689ce31e90b2b0bc9

If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)[email protected]



Polycount: faces-31 360 tris-36 024 verts-19 475

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Technical Details

Features:

  •  Blendshapes / Morph Targets / Facial Expressions
  • Modular clothes
  •  Rigged to Epic Skeleton
  • Color change
  • skeletal and static Body parts
  • Physics


Rigged: Yes

Rigged to Epic skeleton: Yes, Additional bones: eyes, eyelids, helmet, dagger on pevis

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes

Number of Animations: Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3), T-pose)

Number of characters: 1

Vertex counts of characters: 19 475

Number of Materials and Material Instances: 63

Number of Textures: 48

Texture Resolutions: 4096X4096 or 2048x2048 or less

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No






Important/Additional Notes: No