Fantasy Knight Set

PO-Art - Characters - Jun 6, 2019

A modular fantasy knight set with accessories, compatible with the PO-Art stylized characters and MetaHuman bodies

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This modular Knight set is compatible with the characters from the "Stylized Action Adventure Male and Female" bundle, and also comes with Lyra-compatible assets (Many, Quinn, Buff). MetaHuman variants for Male and Female Tall Normal Weight are also provided.

Directly compatible with Lyra without the need for retargeting.

VIdeo presentation


Tutorial on how to use a custom character model with a character controller + assembling multiple parts

The modular armor is broken down into Helmet/Upper/Lower/Gloves/Shoes/Shoulderpads with variants . Also comes with an optional hood cap.

8 female hairstyles and 10 male hairstyles and facial hair options are provided. The set also comes with a sword, shield, goggles, bonus inventory-style items (scroll, flask, gem), and male and female heads.

9 body types are supported : Male, Regular Female, Tall Female, Buff male, Lyra Manny/Quinn/Buff, male and female tall normal weight MetaHumans.

Other PO-Art compatible products :

Stylized Males and Females

Trooper set w. heads

Elf set w. heads

Female Mannequin

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Technical Details

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes (UE4, UE5 Lyra, UE5 MetaHumans)

Animated: Yes (comes with an edited duplicate of the default third person controller)

Number of characters: A modular armor set declined on 9 bodies/skeletons

Armor + helmet (without feathers) total : 20627 tris

Most complex hair combo (all parts) : 5568 tris

Male form template : 10800 tris

Female form template : 8427 tris

Textures sizes from 1024 to 2048.

All items colorizable with either ID mask tinting of greyscale base or full texture swaps.

Target Build Platforms: All

How to use : Import/migrate the contents into the desired project and right-click assign the skeletal mesh to the Epic Mannequin Skeleton, or to the skeletons from the Stylized Male and Female bundle.