Medieval Characters: Modular Crusader Knights

Sharpasa - Characters - Mar 16, 2020

High Quality modular PBR pack containing a set of Modular Crusader Knights based on actual armor and equipment from 1100-1300 crusaders. Contains helmets, shirts, chausses, surcoats, cape, chain gloves, ailettes, a base head, sword and shield.

  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

High Quality Modular and Customizable PBR pack containing a set of Modular Crusader Knights based on actual crusader orders, armor and equipment from 1100-1300 crusaders. Rigged on Epic Skeleton.

The pack contains the following equipment:

  • a base male head with separated Color customization for both eye and skin;
  • a set of 12 crusader helmets with Color customization;
  • a chain mail coif with Color customization;
  • 2 chain shirts with Color customization;
  • 2 pair of chain chausses with Color customization;
  • 2 chain mail glove types with Color customization;
  • a crusader cape with Color, Order and Pattern Customization and Cloth simulation;
  • a pair of ailettes with Color, Order and Pattern Customization;
  • 3 crusader surcoats with Color, Order and Pattern Customization and Cloth simulation;
  • a Crusader Sword with scabbard and scabbard+sword;
  • an Heater Shield with Order and Pattern Customization;
  • a ready Blueprint with all of the above equipment ready to be integrated with Third Person Character or any other Character.

Get lots of knight combinations! The smart materials allows you to customize your characters however you like in color and pattern, all crusader orders can also be removed to create common medieval knights of the time, you can also upload into the smart material your own order images or RGB masks to create your own orders.

To give a realistic look to the clothes all surcoats and the cape have built-in Cloth Painting for Cloth simulation, if you want you can remove the Clothing Asset inside surcoats and cape assets, they will then follow the body as they have also been rigged and skinned.


Technical Details


  •  29 Meshes
  •  88 Smart Materials to customize every asset (except for the Sword and Scabbard)
  • 2 alternative Pattern Masks for the three Surcoats and Ailettes and 1 for the Cape
  • 10 Order Textures for Ailettes, Surcoats, Cape and Shield, 3 of which are RGB Masks (allowing you to choose the color for R, G and B separately)
  • 1 BluePrint for the Modular character and 4 animations

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes

Clothing Assets: 4, three surcoats and a cape

Vertex counts of characters: Maximum character equipment combination with also weapon and shield around 44k max, minimum character combination only wearing chain mail and no helmet is around 16k

Number of Materials and Material Instances: 5 Master Materials, 2 Materials and 88 Smart Materials

Number of Textures: 127, 40 of which are Black and White Masks, and 3 of which are RGB Masks

Texture Resolutions: mostly 2048x2048, smaller parts are 1024x1024 and Chain shirt and Chausses are 4096x4096

Supported Development Platforms: PC, Mac, Linux, Xbox One, PS4, Oculus, Steam VR

Windows: Yes

Mac: Yes


Important/Additional Notes: Includes 4 demo anims, however it is fully compatible with all animations using Epic Skeleton.