English buildings: An inn, half-timber house, full-timber house, a blacksmith’s workshop and 4 types of peasant house.
Norse buildings: A longhouse, a single-roomed house, a double-roomed house.
Suitable for medieval-era First or Third Person games set in Europe during the 10th to 15th century.
All buildings are fully furnished and come as Blueprints that are easily inserted into your map within seconds using drag and drop.
Most buildings can be customized using provided Blueprint controls, e.g. a cellar or a side extension can be added or removed, the roof can be changed from tiles to thatch. The Viking Longhouse and Blacksmith's Workshop do not have any such controls.
All buildings can be further customized with vertex paint, e.g. color, damage, dirt or moss can be added or removed to the wattle and daub, roof tiles, thatch or wood. See User Guide for possible combinations.
In addition, it comes with about 200 props such as armor, barrels, baskets, beds, blacksmith tools, blankets, books, boxes, brooms etc.
All buildings are enterable and some of the props are interactable by the player with the E key. Doors, shutters, chests, drawers and cabinets open and close. Candles and lanterns can be switched on or off. The forge bellows can be squeezed.
All static meshes have appropriate collision and LODs where necessary (roof pieces don't need collision for example).
Architecture pieces such as walls, roofs, floors, and stairs
Props such as doors, windows, window shutters, barrels, beds, tools, weapons, armor
Vertex paint blended materials to reduce visual tiling
High quality PBR textures with a consistent texel density
Blueprints to manage each building and all of its props as one object and to provide easy customization
Blueprints to provide animation to doors, window shutters, chests, door bolts and to allow light sources such as candles and lanterns to be switched on or off
An animation sequence for the forge bellows
Quantity of asset types:
Animation Sequences: 1
Blueprints: 60
Blueprint Interfaces: 1
Maps: 1
Skeletal Meshes: 1
Sound Attenuation: 1
Sound Cues: 16
Sound Waves: 33
Textures: 1101
268 @ 1024 x 1024 pixel res or lower
640 @ 2048 x 2048 pixels
192 @ 4096 x 4096 pixels
Number of Meshes: 548
Average mesh vertex count: 5027
LODs: Yes, automatically generated and custom
Collision: Yes, automatically generated and custom