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Medieval Armour

Polyphoria - Characters - Jun 20, 2019

The Medieval Armour pack comes with a load of assets to create a variety of medieval soldiers.

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  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

*** UE5 Update May 2022 ***

Components are converted to the new UE5 Mannequin rig structure.

Ue4 Mannequin meshes are still included for existing costumers.

**** Update oct. 2021 **

Added Metahuman tal nrw support:

Body/Head need to be migrated from the metahuman creator and via Quixel Bridge.

Dont forget to assign the Control Rig to the SK Files (Epic does not allow to publish data directly from metahuman creator)

The Medieval Armour NPC pack comes with a load of assets to create a variety of medieval battle characters.

More Info - Dicord invite via review & mail with your Invoice ID.

Medieval Armour is compatible with Medieval NPC and Character Editor.

Basic Integration example

Medieval Armour Port on Metahuman will happen in Beta - after skeleton and workflows have been established. Only tall - normalweight wil be supported - Or Epic makes the system flexibel enough to retarget SK meshes between bonestructures.

Quixel Medieval Environment walkthrough.

Environment is not included you can download it directly from here: Epic/Quixel.

Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique medieval warrior.

Diiferent factiontyps: soldier, mercenary, northman, crusader or even a Knight. The pack gives you a basic start point to fill your medieval world with Characters from different armour categories


Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.


For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

No Facial Animation included.


Technical Details

Character: 1 Blueprint and 15 example NPC Blueprints

Character Parts

84 SK meshes

~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~100 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 16-24k all inkl

Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically - for your hero character


Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets - if you don't need them to adjust dynamically.

Check out Unreal documentation: