NT Entertainment - Code Plugins - Aug 10, 2016
4.33 out of 5 stars(6 ratings)
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Automatically create Instanced Materials for large numbers of textures, placing basecolor/normal/roughness/etc in the correct parameter slots regardless of the shape or complexity of your parent Material.

  • Supported Platforms
  • Supported Engine Versions
    4.11 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

MatBatchUEr examines the content browser directory (and subdirectories) of your choice for textures, testing to see if they match any of the patterns you've described and sorting them accordingly. Everything that doesn't match a known pattern gets treated as belonging to the default parameter you've selected. It will then use a base material of your choice as a pattern to create material instances for every 'group' it finds, where you want them, keeping directory trees intact.

Technical Details

Simple click and play plugin that doesn't use any outside libraries or 3rd party solutions.
Looks for texture parameters in the following chains:
- Base Color
- Normal
- Specular
- Metallic
- Roughness
- Emissive Color
- Subsurface Color
- Opacity
- Opacity Mask
- World Position Offset
- World Displacement
- Tessellation Multiplier
- Ambient Occlusion
- Refraction
- Pixel Depth Offset

Platforms Tested: Windows