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Massive World - Procedural Generation with PCG

Qwerty Studio - Blueprints - Dec 27, 2023

Generate your world in a few click with Massive World using PCG and a completely non-destructive workflow.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord

Work smarter.

Massive World allows you to generate a highly detailed world in a few clicks by leveraging the Unreal stamp system and PCG. All those features come with a custom UI to help you build your world easily without having to go deep with tools like PCG.

The tool focuses on using a non-destructive workflow saving you time in your level design and working out of the box with World Partition allowing you to scale and create massive worlds.

Massive World works with any style (low-poly, stylized, or realistic) and comes with a stylized example.

  • A non-destructive workflow
  • Draw biomes, roads, lakes, and rivers directly on the terrain!
  • Biome Terrain and river texturing
  • 70 4k heightmap stamps
  • PCG biome easy to use
  • Data-oriented design
  • Fully compatible with World Partition allowing you to create a world of any size
  • Biome variant: Create multiple biomes based on the same mesh collection (for example: a forest with lots of large trees, another mostly with rock and moss but share the same visual)
  • Custom editor UI
  • Mask to remove vegetation
  • Highly detailed world
  • Free stylized collection
  • Auto material with multiple features (beaches, nanite displacement, etc)
  • Automatic audio placement along the rivers
  • Improved workflow
  • The documentation is always available and will never be hidden behind a paywall
  • And much more...

Orbital Market: Link

Note: Only the stylized assets are provided, other assets are used to showcase the tool.

The assets to showcase are Dreamscape, Tropical Jungle, and Megascan's assets.

Technical Details

Massive World will include more features over time as PCG will evolve.

Number of Blueprints: 29

Network Replicated: Can be used for networked games.

Supported Platforms:

Windows: Yes

Mac: Not tested

Linux: Yes: tested by the community

Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).

Patch notes: Link

Pricing: Massive World is based on PCG which is currently in Beta. The pricing will also increase over time as new features are added.

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]