Marta is a modern, optimized character based on real scan data and integrated with the Epic human pipeline.
Marta is a character based off real scan data, dressed in a scanned, photoreal clothing set, optimized and rigged to the standardized Epic skeleton for easy integration into the existing community pipelines.
Showcase video: https://www.youtube.com/watch?v=SibchSvNl40
The character contains a facial blendshape based rig with example mocapped animations and is derived from the very own digital human/metahuman shader pipeline from Epic games, designed to match the visual quality of other metahumans in your scene.
NOTE: The performance in the cinematic preview level is largely influenced by the lighting methods used, therefore it should not be used to judge the performing levels of the character itself.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 12
Animation types (Root Motion/In-place): In-place
Number of characters: 1
Vertex counts of characters: 120K
Number of Materials and Material Instances: 10 Jana specific
Number of Textures: 90 (12 Jana specific)
Texture Resolutions: 8K,4K,2K,1K
Supported Development Platforms: