Supported Features:
- Mesh and texture import
- Automatic material setup
- Support for common material modules
- Import as a blueprint
- Supports Toolbag 2 & Toolbag 3 scene files
Art created with specular maps will be converted to use Unreal's metalness shaders, however for best results content should be authored for the metalness workflow.
Not Supported:
- Images files that Unreal does not support, such as grayscale TGAs, TIFs, etc
- Animated content (animated meshes will be imported at the base pose)
- Scene objects such as cameras, fog, shadow caster, etc
- Some advanced material modules, such as secondary reflections, anisotropic reflections, Newton’s rings, detail normal maps, etc
Example .tbscene File:
s3.amazonaws.com/mset/download/release/UE4Import_Example.zip