Realistic 3D model of Man - Summer outfit 11 - Modular - Rigged
How to avoid overlaps of clothing with the body when using Metahuman
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
DETAILS:
- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
- This product supports Lumen for Unreal Engine 5.0+
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
Rigged:(Yes)
Rigged: to MH skeleton:(Yes)
Morph: (Yes)
Animated:(Demo)
Cloth Simulation (No)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
- Polys: 11,445
- Tris: 22,391
- Verts: 11,277
Geometry only body
LOD 0
- Polys: 44,141
- Tris: 88,280
- Verts: 44,951
Geometry only hair
LOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
Number of PBR Materials and Material Instances: 17
Number of Textures: 45
Texture Resolutions:
- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
- 512x512 (some eye textures)
- 1024x1024 (Opacity maps and some eye and hair textures)
- 2048x2048 (some eye and hair textures)
- 4096x4096 (some eye and hair textures)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)