A set of Hands with 4 material instances ready for customizing. Able to incorporate your own tattoos and blood spats or even dirt and also change the tones and colors of the nails and skin.
A set of Male hands ready to use in VR or first person games. Each hand is made unique by a shader that can drive the colors of the skin, nails, palm, blood or dirt and also tattoos or any other skin defects or features.
Four examples have been created and set up in the scene supplied.
The hands come with animations and poses ready to be used in game, ideally for VR where you can essentially assign poses based on the user inputs, then the rest is controlled by the position and rotation of the controller itself. Please note, that these movements or inputs are not included in this version of the pack so it is expected that you create or buy a solution that can do this.
These hands have no secondary animation for offsetting their position, for this, you could child the hand asset to an existing rig/skeletons wrist location. Or, if using for VR, you would make the hand be the position of your controller. For the left hand, just invert the X-scale.
Update Version3 Additions:
[Extra roughness control]
(puffy up the hand and fingers):
Scaled to Epic Skeleton: No
Rigged to Epic Skeleton: No
Texture Resolutions: 4096x4096 Albedo, Metal-Smooth (Converted to roughness in the shader), Normal (Green inverted in the project). Additional Textures supplied SSS-Nail-Palm_Mask, AO, Curvature and other optional base Textures.
Number of Animations: 18
Animation Types (Root Motion/In-place): In Place
Supported Development Platforms: PC/Mac
Supported Target Build Platforms: VR/PC/Console