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Majestic Swamps - Mangroves

GlobalNoises - Environments - Sep 3, 2024
Not Yet Rated

The first part of the majestic swamps project, featuring lush mangrove beaches and agarwoods.

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Majestic swamps is a 4-parts environmental project visualizing various wetland biomes. The first part includes more than 100 assets and is focused on the beautiful mangrove forests.

Technical Details

Features:

  •  3 Trees species, 15 assets
  •  7 Plants species, 36 assets
  •  Grasses, Debris, Rocks, Pebbles
  • Highly configurable material instances
  • Example biome map


Number of Unique Meshes: 101

Collision: Yes, simple

Vertex Count: Trees avg 40k, Plants 600 to 7k tris

LODs: Nanite

Number of Materials and Material Instances: 4 M, 24 MI

Number of Textures: 62

Texture Resolutions: 4k, 2k, 1k

Platforms:

Windows: Yes

Mac: Not tested


Important Notes:

+++ The biomes map requires the water plugin +++


+++ Landscape Nanite is deactivated by default. To activate, add these two lines in the Render section of your DefaultEngine file

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

From there, select the Landscape actor, activate Nanite and Build. Tessellation is activated in the landscape auto-material. You can control it individually per layer using the MI_Landscape instance. +++


+++ You can adjust the World Position Offset disable distance (the distance from the camera where the wind animation is disabled) for each Foliage_Type according to your system specs. By default, these are set to a quite short distance to save on FPS. +++


This product supports Lumen and Nanite for Unreal Engine 5.0+