The second part of the majestic swamps project, featuring dominating bald cypresses and myrtles.
Majestic swamps is a 4-parts environmental project visualizing various wetland biomes. The second part includes more than 180 assets and is focused on the ancient bald cypress wetlands.
Features:
Number of Unique Meshes: 179
Collision: Yes, simple
Vertex Count: 1600 tris - 130k tris
LODs: Nanite
Number of Materials and Material Instances: 5 M , 51 MI
Number of Textures: 114
Texture Resolutions: 4k, 2k, 1k
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Important Notes:
+++ The biomes map requires the water plugin +++
+++ Landscape Nanite is deactivated by default. To activate, add these two lines in the Render section of your DefaultEngine file
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
From there, select the Landscape actor, activate Nanite and Build. Tessellation is activated in the landscape auto-material. You can control it individually per layer using the MI_Landscape instance. +++
+++ You can adjust the World Position Offset disable distance (the distance from the camera where the wind animation is disabled) for each Foliage_Type according to your system specs. By default, these are set to a quite short distance to save on FPS. ++
This product supports Lumen and Nanite for Unreal Engine 5.0+