Magic Room

Dragon Motion - Props - Jan 29, 2020

Magic Room. 143+ Meshes and 30 Blueprints. Magic Circle Creator, particles, modular meshes, decal customizer, demo scene, magic liquid, full support for static light, etc.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Overview video:

Content includes:

  • 143 + high-quality models, 244 components.
  • 25 modular segment of the room.
  • 30 highly customizable and animated Blueprints.
  • Particles and much more.

The special features of the content include:

  • Full support for static lighting, high-quality light maps.
  • Customizable Blueprint of magic circles that will allow you to create various magic effects without the knowledge of particles.
  • Customizer decals: allows you to quickly apply and configure various decals. Just connect the desired Texture and set the settings!
  • Customizable animated liquid Material.
  • Customizable light sources (torches, candlesticks, and others) using Blueprints.
  • High-precision collisions created manually.
  • Material for tiling Textures with parallax support and the ability to connect an additional three layers of vertex paint.
  • Game demo scene and more.

NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.

Technical Details

Physically-Based Rendering: Yes

Texture Size: From 128x128 - 2048x2048

Collision: Yes, custom

Triangle Count: on average 5000 per 0LOD, 2500 per 1LOD, 1500 per 2LOD

LODs: Yes, 2 LODs for each model.

Number of Models: 244

Number of Blueprints: 30

Number of Particles: 6

Number of Material Instances: 134

Number of Master Material: 5

Number of Textures: 533 (includes Base Color, Normal map, RMA)

Platforms Tested: Windows 10 x64

Note: The lighting for the demo scene was built using the GPU plugin. After rebuilding the lighting in the demo scene without the plugin, the result may be different.

Link to the plugin: GPU Lightmass

Find their other work here: Dragon Motion

Support: [email protected]