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Magic Node

Bruno Xavier Leite - Jan 29, 2019
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Write C++ Functions within Blueprint Editor.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

** EPIC MEGA GRANTS RECIPIENT **


Create complex Kismet Nodes ("K2Node_" system) within Blueprint Editor without the need to setup your own custom plugins. Write C++ code within Blueprint Editor, create nodes typing code within the node itself!


The Nodes automatically generate "pins" for the entry functions you write within the node itself, auto-generating C++ classes and files available to use project-wide. These scripted nodes can significantly improve workflow when used wisely.


Note:

This plugin is only compatible with C++ Code Projects, pure Blueprint Projects are not compatible.


Technical Details

Features:

  •  Write code in Blueprint Editor.
  •  Develop faster, dragging wires is slow.


Code Modules:

  •  Editor
  •  Dev
  •  Runtime


Number of C++ Classes: 40+

Number of Blueprints: Few examples in plugin content directory.

Supported Development Platforms: Currently tested on Window...

Supported Target Build Platforms: Currently tested on Window...


Documentation: Magic Nodes