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Magic Map Material & Maker

AaronNeal - Aug 4, 2020

M⁴ is a Procedural Terrain Generator, Splat Map Baker and Advanced Terrain Auto Material (that also works with ANY height map) all in one!

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Magic Map Material & Maker (M⁴) was made with cinematic quality and ease of use in mind. It is a Terrain Toolkit for use with ANY Unreal Engine 4 landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor, or use the provided Procedural Terrain Creator and the M⁴ Auto Materials will instantly apply accurate texturing to all meaningful areas of the terrain.


Trail System & Terrain Generator - Update Showcase: Video

Product Showcase: Video

Procedural Terrain Generator: Video


Important Note: The plants shown in the "Product Showcase" Video are from other marketplace products and are not included with this pack, they are for demonstration purposes only. Separate photogrammetry based foliage, as well as much more, will be included with M⁴ at a later date.


Video Tutorials:

  1. Getting started using the auto materials
  2. Creating a custom Paint Layer
  3. Migrating & starting a new level
  4. World Composition

Technical Details

Current Features:

• Advanced Auto Material Texturing

Terrain & Foliage Trail Systems with Multiplayer Support

• M⁴ Splat Map Baker – easily create Splat Maps in Engine

• Third Party Splat/Heat Map Support – Houdini, World Machine & World Creator 2 etc.

• 70+ Textures in total with a resolution of 2K or 4K

• Three Biome Presets – Desert, Tundra, Island

• Three Hand-Made Landscapes – five showcase maps in total

• Procedural Terrain Creator – generate an infinite number of terrains at up to 8k in resolution

• M⁴ Material Blueprint – for easy management of Presets and Materials

• Three Versions of the Materials per Biome – Automatic, Runtime Virtual Texturing Based, Splat Map Baked

• Togglable Performance Functions with multiple Performance Presets

• Procedural Placement Systems for Foliage – using Landscape Grass Type

• Easy Texture Swapping via Material Instances – great for use with the Megascans library

• A 14 Layer Painting System for each Biome with Multi-Biome Support

• Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & HD Noise Transition Blending, Tiling Reduction settings, and much more


Terrain Gen Limitations: Link

Roadmap: Link

Full Documentation & FAQ: Link

Support: aaron@aaronneal.online