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Magic Fantasy VFX BUNDLE

AuroraVFX - Visual Effects - Aug 9, 2024

51 Unique VFX including Projectiles, Area of Effect, Beams, Explosions and idle magical effects!

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Magic Fantasy VFX PACK of Total 51 Unique VFX including Projectiles, Area of Effect, Beams, Explosions and idle magical effects made by AuroraVFX:


You can find DEMO video here: https://www.youtube.com/watch?v=jWvbcFgQNmo




This bundle includes:


Magic Fantasy AOE VFX Pack:

https://www.unrealengine.com/marketplace/en-US/product/magic-fantasy-aoe-vfx-pack

Magic Fantasy Projectiles VFX Pack:

https://www.unrealengine.com/marketplace/en-US/product/magic-fantasy-projectiles-vfx-pack

+ And additional HERO effects.


AOE (5 Systems):

  • NS_LightBeam
  • NS_HolyLight_Small
  • NS_HolyLight_Large
  • NS_BlackHoleBurst
  • NS_GravityDomain

Projectiles (12 projectiles, 11 projectile hit, 10 projectile spawn systems... 33 Niagara systems in total)

  • NS_MagicBullet (Small, Medium, Large Variations)
  • NS_Magic_Spiral
  • NS_DarkMagicBullet (Small, Medium, Large Variations)
  • NS_DarkMagic_Spiral
  • NS_Meteor
  • NS_MagicMeteor
  • NS_BlackHoleBullet
  • NS_LightCut

Idle (3 Systems)

  • NS_BlackHole
  • NS_GravityDomain_Infinite
  • NS_MagicalSphere

Hero (Hero effects are effects that require blueprint to function as intended... 4 in total)

  • GodlyBlast
  • DemonBlast
  • MeteorShower
  • MagicShowe


Disclaimer: This product supports Lumen for Unreal Engine 5.0+


Link to the official Unreal Engine’ s Lumen documentation:

https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine

Technical Details

Features:

  •  All systems have parameters for color, scale;
  •  Some idle systems linke NS_BlackHole have duration parameters;
  •  All projectile systems have parameters for dissipation/fadeout;
  • Beam systems have parameters for distance and max distance.

Type of Emitters: CPU and GPU

LODs: No

Number of Niagara Systems: 51

Number of Materials: 65

Number of Textures: 42

Number of Blueprints: 22

Number of Unique Meshes: 34

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Note that all Blueprint spawners and projectiles used are just for demonstration purposes

of what you can do with these VFXs and what parameters are available for you to play with.

I don't recommend using these Blueprints, instead make your own Blueprints and add to them VFX that you need.