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Luos's PewPew Particle Pack

Luos - Visual Effects - Mar 29, 2019

Luos’s PewPew Particle Pack is a fully optimized and performance ready pack for all your energy based pewpewpews and works on any device and platform!

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Luos’s PewPew particle Pack contains 4 type of projectiles, each with 3 additional levels of “oomph”.

Each level comes with it's own muzzle and impact effect. The 3 higher levels of “charged” projectiles come with unique “charge up” effects.

If you have cascade experience you can easily mix and match for many new projectiles!

Click here for the Trailer/Video showcase.

Click here for the forum thread.

Technical Details

60 Cascade Particle Systems:

  • 16 projectiles, 16 muzzles, 16 impacts, and 12 charge-ups.
  • Mainly mesh, CPU, and GPU emitters.
  • LOD’s, Particle cutouts, everything set up properly for performance.
  • Detail mode properly set up for your game graphics settings.
  • All effects work on low end mobile devices, consoles, and PC.
  • Lights and refraction for additional performance can optionally be disabled.
  • The aforementioned are disabled on higher LOD’s.

29 Master Materials:

  • Optimized, often well under 100 instructions.
  • 54 Material Instances.
  • 24 Material Functions (some seen in previous packs).
  • Comes with global/per instance saturation, hueshift, and emissive options.

42 Static Meshes:

  • From 9 up to 1900 polygons, generally in the sub 500 range.

25 Textures:

  • All under 1mb, often even less than 200kb.
  • Some textures are reduced in size in-editor, can be upscaled if desired.
  • Proper LOD filter groups for your game graphics settings.


  • Some demo-sounds for the projectiles.

Preview Content:

  • Three showcase maps, Just projectiles, one focused on the sound, and the other an Arm-Cannon showcase.
  • Arm-Cannon Blueprint shows an Arm-Cannon charge-up effect for presentation.
  • RespawnFX Blueprint to show off effects in a looping matter.
  • I do not give support for the Blueprints however, you are probably better at them.

Two animations to emphasize recoil.