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Luos's Four Elements

Luos - Visual Effects - Dec 16, 2015
18
4.61 out of 5 stars(18 ratings)
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Small package with particles based around four elements; Water, Wind, Earth, Fire.

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

You can grab this and the "Four More elements" pack combined as the "Eight Elements Pack" here.


Video: https://www.youtube.com/watch?v=Trw-pdaPbSk

Video for update 4.16 and up: https://www.youtube.com/watch?v=QiqAx4YgtyE


Small package with particles based around four elements;

- Water

- Wind

- Earth

- Fire


Each element comes with at least three particle systems;

- Offensive

- Impact

- Defensive


Each containing a variety of sprite/cpu/gpu/mesh based particles.


Additional information:

- Comes with three LOD's, significantly improving performance impact.

- For the defensive spells blueprints are provided, and some example blueprints for offensive spells are available.

- All materials and most blueprints are clean and easily readable.

- 18 Materials with 25 material instances.

- 25 Textures, their sizes vary from 4096x4096 to 512/512.

- 21 static meshes, ranging from 44 - 3072 polygons.

- 4 blueprints, with an additional 4 used in the showcase level.



Comes with a showcase level, for which a few blueprints are set up.


Note:

4.16 and up now come with an update improving performance.

Reducing drawcalls, overdraw, texture draws, shader instructions, and more optimizations!

Technical Details

• 18 Materials with 25 material instances

• 25 Textures, their sizes vary from 4096x4096 to 512/512

• 21 static meshes, ranging from 44 - 3072 polygons. (For Mesh based particles)

• 4 blueprints, with an additional 4 used in the showcase level. Comes with a showcase level, for which a few blueprints are set up


Note:

4.16 and up now come with an update improving performance.

Reducing drawcalls, overdraw, texture draws, shader instructions, and more optimizations!