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Loot Gen & Inventory

Enrapture Games - Blueprints - Aug 21, 2024

An advanced item generation and inventory system for any game, with random loot drops, vendors, crafting, and more.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Loot Gen & Inventory is an advanced item generation and inventory system that is highly customisable, aimed to be suitable for any game whether it's a deep and complex RPG, or a simple game with only a few basic items. It's designed to be easy to use, but deep and highly configurable to suit your needs.


Showcase video

Playable demo

Website for Information and Tutorials

Visit the Discord for support or questions


Easily create items of any type, make them as simple or as complex as you need, and let the system automatically adapt itself to handle them. Assign custom loot tables to any actor or loot source to control what items can drop and in what quantities. Roll random items with randomly rolled stats, sort and filter items in the inventory menu, buy and sell at a vendor, or even craft your own items.


Loot Gen & Inventory includes a full menu system with a player inventory menu, crafting menu, and vendor menus. Show detailed item stats, manage your inventories, and more. Easily add your own menus with the extendable Game Menu widget class and open them with a single function call from anywhere.


This is a component based system, making it easy to add interaction and menus for the player character, and inventories to any actor. Generate items easily by simply spawning an item generator object and letting it handle the rest.


Don't worry about reinventing the wheel for your inventory and item system. Loot Gen & Inventory can handle it all for you.

Technical Details

Features:

  • Detailed Item classes with custom classes, variables, and functions per item type
  • Item generation with fixed and randomly rolled stats
  • Supports item rarity and level scaling on stats
  • Loot tables to easily control what items can drop from where
  • Item pickups and interaction
  • Proximity and camera based interaction modes
  • Easily select the object to interact with in a scrolling interaction list in the HUD
  • Queued item pickup notifications
  • Inventory menu system with inventory management, sorting, and filtering
  • Lock items or mark them as junk for bulk dismantling
  • Drop items as pickups
  • Use items from the inventory such as consumables and documents
  • Retrieve quest items from the inventory, such as a key needed for a locked chest
  • Multiple example loot sources, including chests, dummy enemies, and material nodes
  • Save and load the player inventory

Number of Blueprints: 62 + 77 Widgets

Input: Keyboard and Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No (Untested)

Documentation:

Website for Information and Tutorials

Visit the Discord for support or questions

Important/Additional Notes:

Footsteps, coins, and chest open sounds: https://www.fesliyanstudios.com/

Unlock, loot drop, spawn, and pickup sounds: https://freesound.org/