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Living Audio - Forest Critters

Mitchell Lucas - Blueprints - Mar 2, 2016
8
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Easily implement realistic sounds of forest wildlife via blueprints.

  • Supported Platforms
  • Supported Engine Versions
    4.10 - 4.18
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Video: youtube.com/watch?v=XvrCkZzaqoU

Living Audio: Forest Critters is a blueprint the developer can drag into their level. They can then select each blueprint to represent a single animal of a certain animal type (bird, amphibian, or insect), or have multiple animals through several species spawn randomly within a resizable box component.

Technical Details

• PROCEDURALLY GENERATED CALLS - Each animal's call behavior is procedurally generated through a soundcue. The call behavior is recreated in the soundcue through random range delays and modulators. This means no two animals calls will ever be the same.
• EASY TO IMPLEMENT - Each blueprint has user editable options for each available animal: number of each animal to spawn and audible volume of the call.
• RANDOMIZE LOCATION FEATURE - Included in the blueprint is a resizable box for random animal spawn placement. Pick a few types of birds to spawn, size the box to the canopy of a tree for easy randomization. Stretch the box across a pond to randomly lay out frog calls. Or simply attach a single bird, insect, or amphibian sound to a mesh in your level.

Intended Platform: All