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Linter

Gamemakin LLC - Code Plugins - Dec 15, 2016
26
4.04 out of 5 stars(26 ratings)
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Scan your content for potential issues and inconsistent style. Also includes a batch asset rename tool. Enforces ue4.style .

  • Supported Platforms
  • Supported Engine Versions
    4.13 - 4.18
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
If you have any problems or want to discuss Linter, please use the Gamemakin LLC Discord at http://discord.gamemak.in

Preview: youtube.com/watch?v=FW8STMDrG-0

Linter is an editor plugin that allows you to scan your content in your projects against the style guide at ue4.style.

Linter will tell you if an asset is not named correctly, if a level file is misplaced if your blueprint variables are set up correctly, and much more.

Simply right click in your content browser on any folder and you can then run the Linter.

To batch rename, select multiple assets in the content browser, right click, and choose Batch Rename.
To edit blueprint property tooltips, select one or multiple blueprints in the content browser, right click, and choose Tooltip Editor.

As the style guide at ue4.style updates, so will this plugin.

Technical Details

This is an editor C++ plugin. For more information, please visit gamemak.in

Intended Platform: Windows
Example Project: gamemak.in/Marketplace/LintTester.zip