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Line Of Sight. Dynamic mesh.

Babush - Mar 23, 2021

Create Line Of Sight (Field of vision) for object detection or use in postprocess.

On Sale:$34.99
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  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The component creates a field of view (Field of vision) and allows you to detect objects. It can also be used in postprocess for a pseudo lighting and fog of war effect.

Easy use in blueprint.


  • 2 geometric types: arch and line.
  • Creates 2 arches.
  • Rotate along X, Y, Z. Not only Z (Top-Down games).
  • High performance, the component is written in C ++.
  • Can be used in 3D and 2D games.
  • Can be used for pseudo lighting (example in the screenshot).
  • Easy to use in blueprint. For minimal functionality, only two functions need to be called.
  • Additional functions for interpolation of angles, radius, rotation. Watch the video preview.
  • Detection of enemies occurs even if the mesh is invisible.



Video preview: YouTube

Full documentation: Here and Here

Video tutorial on Youtube: https://www.youtube.com/watch?v=mc9eZHbbu30 basic functions

Manual - creating pseudo lighting (Text): Here

Create pseudo lighting (Youtube): Here

Forum Thread (Support): Here

Technical Details

Number of C++ Classes: 1

Network Replicated: No (The component can be run on the client and on the server. To notify other players, create a Custom Event with replication -> Multicast).

Supported Development Platforms: Any (Windows, Mac, Linux)

Supported Target Build Platforms: Any (Tested on Windows 10 and Android 7)