Limb Based Medical Component with Animated Medical Items

DeadPixelLabs - Blueprints - Nov 5, 2022

The Limb Based Medical Component is an advanced system bringing multiple conditions (aka "status effects"), side-effects, post-process effects, and animated food and medical items for treating wounds and conditions.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

This Medical Component allows you to easily and quickly add limb based medical systems with 150+ customizable variables to tweak and tune to fit your needs! Complete with 80+ functions, 35 blueprints, 11+ Food & Medical Items with 29 Animations for treating medical conditions that may afflict the player. 








🚨 EARLY ADOPTER PRICING🚨

This Product is currently priced for early adopters and will increase to $99.99 slowly over time as new features, item meshes & animations, SFX and VFX are added to the system in future updates. For more information on planned updates, visit our Roadmap.


Download UE4 Demo (v1.0.0)


📺 SHOWCASE VIDEOS:


📚 v1.0.0 Documentation

🌟 Asset Integration Tutorials

🌟 Written Integration Tutorial

🗺️ Future Updates Roadmap

📣 Discord


🧬 Player Stats / Attributes:

  • Health - Combined health value of all limbs. Causes player death if reaches 0.
  • Temperature - Current body temperature of the player.
  • Weight - Current weight of player (equipped items & inventory carried)
  • Stamina - Drains & Regenerates based on movement, weight & active side-effects. Prevents Sprinting & Jumping when low.
  • Hydration - Drains based on movement, weight & active side-effects. Applies Dehydration when at 0.
  • Energy- Drains based on movement, weight & active side-effects. Applies Fatigue when at 0.
  • Oxygen- Drains when under water, will cause Hypoxia if oxygen reaches 0 for too long.
  • Blood- When Enabled, Bleed effects drain from this instead of limb health.


⚕️ Default Limbs / Body Parts:

  • Head
  • Torso
  • Stomach
  • Left Arm
  • Right Arm
  • Left Leg
  • Right Leg


💊Medical Status Effects: See Documentation for full side-effect details

  • Light Bleeding
  • Heavy Bleeding
  • Fracture(s)
  • On Painkillers
  • On Antibiotics
  • Fresh Wound
  • Poison
  • Virus
  • Radiation Exposure
  • Radiation Sickness
  • Tunnel Vision
  • Tremors
  • Pain
  • Dehydration (no Hydration)
  • Fatigue (no Energy)
  • Overweight
  • Critically Overweight
  • Intoxication
  • Alcohol Poisoning
  • Radiation Immunity / Gas Mask
  • Hypoxia
  • Out of Stamina
  • & More!


📝Patch Notes:

Technical Details

Features:

  • Easy Setup/Integration (about 10-15 minutes avg)
  • Multiplayer Replicated
  • Custom Medical UI & HUD
  • 19+ "Status Effects" or Medical Conditions (check documentation/pictures for details)
  • True First-Person Animations (full-body third person, designed to also look good in first person)
  • 11 Animated Medical Items
  • 2 Animated Food Items
  • Blood Trails (when Heavy Bleed effect active)
  • Post-Process Effects (check pictures)

Number of Blueprints: 36

Number of Functions: 80+

Number of Animations: 31 (12 Character, 19 Item)

Rigged to Epic Skeleton: Yes, UE4

Input: Keyboard & Mouse

Network Replicated: Yes

Supported Development Platforms: Desktop, Console, Mobile

Tested platforms: Windows

Documentation: View Here

Important/Additional Notes: SFX in the showcase video(s) are CC0 Licensed sounds from pixabay.com!