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Limb Health System

MOOSELFLiES - Blueprints - Nov 2, 2021

A system that divides a character's body into separate health pools with unique attributes.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.2
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

The Limb Based Health System is an easy to implement health system that you can attach to any character in the form of an actor component to manage their health. Every characters health is broken up into separate limbs that you can customize to have specific names, health pools, hitboxes, bones, and more. The system was created with the intent of being highly modular and event driven. As a result, it is easy to add to both existing and new projects and maintains good performance.

Technical Details


  •  Limbs that can have custom health pools, wounds, and bones (can be broken and fractured)
  •  East to implement actor component and blueprint interface that handle everything to do with character health
  •  Code written in blueprints with detailed comments that is easy to modify and add to.
  • In-depth documentation that goes over every single variable and function in the system along with an implementation guide.
  • An example map with a working character blueprint that you could immediately implement in your game.

Technical Details:

Supported Development Platforms: Windows, Mac, and Linux

Supported Target Build Platforms: Windows, Mac, and Linux

Number of Blueprints: 5

Network Replicated: No

Documentation: Link

Video Tutorial: Link