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Lightning Fast

Krystian Komisarek - Feb 11, 2020

Realistic lightning flashes/bolts/strikes/discharges/beams and everything about electricity in one compact

  • Supported Platforms
  • Supported Engine Versions
    4.18,4.20 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

[Showcase]

[Editor]

[Demo]


Lightning Fast is a powerful combination materials and blueprints that implements a wide range of realistic and stylized electricity effects. There are multiple ways of using the Lightning Fast in games and movies starting from lightning bolts in background flashing lightning bolts during a storm through electric fences to the devastating lightning guns and spells. This system is designed in mind to achieve all those effects on high performance and AAA quality at the same time.


Supported effects:

  • flashes/bolts/strikes
  • beams/chains/splines
  • discharges/electrocute/volume/fences
  • trails/ribbons

Character skills:

  • lightning gun
  • lightning trail in slow-motion run
  • lightning AoE
  • hit/electrocute reactions


The Lightning Fast Mesh combined with Lightning Fast Material has some useful features and properties that are very important in the vfx production.

  • can be used witch spline meshes
  • can be scaled and keeps proper shape
  • can be used in particle system
  • can be watched from every angle


Update 1.1

  • Added network replication
  • New ambient light in lightning bolts

Technical Details

[Documentation]

[Discord]

Features:

  • GPU friendly and optimized for all platforms
  • Wide range of high-quality effects
  • Two types o beam rendering (spline mesh/billboard mesh)
  • Integrated with dynamic lights and material light functions and splines
  • Over a hundred customizable parameters in materials
  • Spline based shape of bolt easy to adjust to the scene
  • Multiple animated lines rendered in a beam
  • Depth fade effect, glow and line color, refraction, distortion
  • Procedural beam texture
  • Dynamic branch masking and fading effect
  • Everything implemented in blueprints show
  • Parameterized cascade particles
  • Integration with Fast Stylized Procedural Sky
  • Skinned skeleton mesh and advances x-ray material


Package Size: 16MB+29MB demo

Materials: 5 (14 instances, 9 material functions)

Textures: 1

Blueprints: 10

Meshes: 10

Emitters: 11


Additional:

  • Prototype pack textures and materials created for demonstration purposes
  • Lightning mesh generator/editor - advanced tool prepared for editing and generating lightning meshes, allows implementing external lightning propagation class. Contains an additional library of functions that helps to create static meshes.
  • Example map with 14 use cases


Network: Yes

Supported Development Platforms: Windows

Ray Tracing: Not supported

Mobile: Yes

Forward Rendering: Yes


I am ready for your requests. Remember that your positive rating and comments are my fuel for the next update.