A very detailed environment with interiors. Inspired by a great movie. Bad luck to kill a sea bird.
Number of Unique Meshes: 134
Collision: Yes, custom and automatically generated.
Vertex Count: 10k triangles on average, 150k triangles max (60fps in 4k on an average machine)
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Materials and Material Instances: 121
Number of Textures: 242
Texture Resolutions: 512x512 - 4096x4096
Supported Development Platforms:
The scale of the meshes is very close to the real world. But the default character collision capsule is not good for running up the lighthouse stairs and so on.
The best way would be to set character's capsule radius to 0.25. Otherwise you can scale up the ligthouse meshes to something like 1.25.