LidarPointCloudSimulation

TwiceAespa - Code Plugins - Mar 27, 2023
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Capsulated LidarActor, cpu based lidar simulation, default configured as Pandar40p. BLUEPRINT API supported. Support multiple lidar configuration including vertical channel angle, horizontal azimuth offset, horizontal resolution etc.

  • Supported Platforms
  • Supported Engine Versions
    5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin capsulated LidarActor implemented on CPU side to support Lidar effect.

BLUEPRINT API is provided to GetPointCloud and Visualize them easily. The sample BLUEPRINT usage can be found in GALLERY images.

Lidar default configuration is set as Pandar40p. Multiple configurations are available for user to customize lidar ray.

This product is good for lidar simulation in autonomous driving research and verification.

We also provide GPU version lidar simulation, which is much much more efficient and faster than CPU version. However, this need to be done by add extra render pass and shader. It requires modification on engine source code. Please contact for further information if you have such needs.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Simple LidarActor easy to use with multithread acceleration
  •  BLUEPRINT API supported for easy call
  •  configurable Lidar parameters

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  LidarPointCloudSimulation [Runtime]

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: (Yes/No) No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win 64

PDF Documents: https://drive.google.com/file/d/1_2iUbaJshq3lqW6DJqqx2cm34lDEwNOS/view?usp=sharing