Plugin export height a weight maps as PNG. Support composite worlds.
This plugin is used for generating height maps and weight maps of landscapes.
The plugin has a programable pipeline via a generator blueprint.
This editor code plugin generates height maps for terrains. It produces one or more tiles for composite worlds based on the various types of noise and generates user-defined weight maps of biomes based on temperature and rainfall and altitude mixings like intersection or unification. And slope maps of biomes. Also, it uses 3 types of Hydraulic Erosion run on GPU where the user can set the number of iterations, rain constant, solubility constant, evaporation constant, capacity constant, and many orders.
The plugin has a blueprint programmable pipeline, and many operators for mixing noise, the generation process is visualized and controlled by the coder. Maps are generated in the background.
Plugin support all resolution for every combination of quats, section, and components.
Code Modules: LandscapeMapsGenerator
Supported Development Platforms: Win64
Supported Target Build Platforms: Any
Example Project, Plugin web pages, Documentation
Important/Additional Notes: The plugin can be used on all build platforms, but on the mobile platform the landscape Material must be simple due to mobile shader limits.
Version: 4.2.3 for UE 5.0