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Komodo Quest System

Komodobit Games - Code Plugins - Sep 6, 2024
Not Yet Rated

Komodo Quest System is an easy to use questing framework built for both blueprints and c++, It is designed to support any type of quest, challenge, or mission.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

For support or questions, join the discord: Discord Link

For Written Documentation: Google Docs

For Video Documentation: Youtube Link

Need custom code made for your project, Check out our services: https://www.komodobitgames.com/services


The Komodo Quest System is a framework for building out quests of any kind including but not limited to challenges, side missions, main story missions, procedural missions, and more. It supports using data tables, modular delegates(Event Dispatchers) that can be used in any blueprint or class with an event graph(No casting required!), quest specific progression, saving/loading of quest data/progress, and more.


All of this is wrapped up in a single node that can be accessed from anywhere and persists the data between levels and game sessions, the plugin also comes with an objective system where you can place objective markers and text in different parts of your game from actors, widgets, characters, etc. and control them easily. Objectives also integrate directly into Unreal Engines localization system.


DISCLAIMER: Reviews are not for support, if you need support please join the discord, email me on the seller page, or use the questions tab. I try to respond within 12-24 hours to all support requests.

Technical Details

Features:

  • Extensible framework for creating quests of any kind including procedural quests, challenges, story missions, etc.
  • Built to be modular, you can access the system from any event graph or cpp file and use it.
  • Create delegates anywhere without needing to cast between classes.
  • Comes with an objective system that supports text for HUD and world/screen space widgets for actors with distance visibility options.
  • Supports localization for objective text.

Code Modules:

  •  UltimateQuestSystem - Runtime

 

Number of Blueprints: 18(For Demo Content)

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, iOS, Android

Documentation: https://docs.google.com/document/d/13WdLZYyHJFPSXK29J6vDRBejZoLEaCr7W2LZ0dsdWg8/

Important/Additional Notes: