Suitable for games of different genre: Strategy, MMORPG, RPG, MOBA, first-person shooter, etc.
42210 triangles. Sculpt - Zbrush2019. UV, Retop, Skin, Rig, Animations - Maya 2020.
Texrures - SubstancePainter.
9 materials: armor, eye, hair, body, sword, plash(cloak), belt, head, helm.
There are 2 color skins available: Gold and Sci-Fi.
2 meshes base( no helm, plash, sword) and full.
All Cloth rigged to bones, you can make a simulation for realism if needed.
The weapon, helm, cloak is made with a separate mesh, you can replace it with your own.
PBR (Met/Rogh) Textures pack 4096x4096 and 2048x2048:
32 Animations in place:
Impact(get hit) x1
Jump x3 (3 stages)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 32
Animation types (Root Motion/In-place): 32
Number of characters: 2 (base and full meshes)
Vertex counts of characters: 29482
Number of Materials and Material Instances: 18 ( 9 mats on skin)
Number of Textures: 64
Texture Resolutions: (Sword, Cloak, Eye=2048x2048; Other 4096x4096))
Supported Development Platforms:
Important/Additional Notes: No