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KitchenPro

Tj0mmas - Blueprints - Jul 12, 2023

Kitchen Cabinet Blueprint Generator. Easy and Flexible kitchen construction.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

PDF guide updated 12/05/24

Teaser Video (1min)

Demo Video (outdated)

What's new in 1.20


KitchenPro lets you easily create the kitchens you wish without the need of static meshes for cabinets. Almost everything is possible. It uses Dynamic mesh. It is mostly intended to archviz creation (use the bake feature for games).

It has various Blueprints to set your cabinets, your worktop above them, put appliances in your cabinets, and design your drawer. It probably can be used to design bathroom cabinets as well.


  • Simply start by dropping a Cabinet blueprint (BP_KitchenPro_Cabinet). Set its size, add divisions, use baseboard or leg mesh, set the handle, etc. You can save your presets as data assets to use them later. You also can copy/paste various settings.
  • Add a worktop above (BP_KitchenPro_WorkTop) and set its size, splashback and legs. Eventually easily add sinks and/or hob (it automatically cutouts the worktop according to the collision mesh of sink/hob).
  • Both Blueprints have an autoPositionning feature. Set the parent, and the cabinet/worktop will automatically move to the right location and will stick to it.
  • Add any appliance inside the cabinet (BP_KitchenPro_Appliance)
  • Design your own drawer design (BP_KitchenPro_DrawerDesigner) and save it as Data asset to use it with your cabinets.


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Updates :

v1.02 (07/29/23) :

  • "additional drawer gap" parameter added (independant gap per drawer)
  • Splashback can be enabled on left/right/back sides
  • Minor bugs correction
  • 2 new BPs (DishStack and ToolsWallBar) + some kitchen props (see image)
  • 2 new Master Materials (Fabric and Masked) + Instances and Textures


v1.10 (10/05/23) :

  • Functions have been revamped
  • Panel Display ability
  • Better corners (3 shapes)
  • Freeform worktop system
  • Ornament profile mesh (baseboard and top of cabinet)
  • Vent Decal
  • 2 new leg meshes
  • Various Bugs correction


v1.20 (10/21/23) :

  • Rounded Edge
  • Paste & Propagate Materials call functions
  • vector4 drawer gap (left/right/top/bottom instead of vector2)
  • vent option in baseboard
  • Gas Fire effect on gas hobs
  • Auto-Orient UV option for countertop and splashbacks
  • Adaptative UV option (for tiles material) for countertop and splashbacks
  • left/right fillers options
  • Vertical partitions
  • Profile Handle Mesh


v1.21 (11/08/23) :

  • Edge material override for both Countertop and cabinet
  • ability to add static mesh(es) to cabinet BP and to drawer designer as well
  • bug fixes


v1.22 (11/21/23) :

  • Fixing material issues
  • Fixing Level Instancing Issues with materials
  • Adding alternative mesh for boolean operation + complex collision mesh support for handle boolean operation (usefull to create handle designs such as bottlenose or ogee)



Further updates :

  • Openable Doors/Drawers (at construction script first) : WIP -> coming in next update
  • Interactive openable Doors/Drawers at runtime (next or further update)
  • Freeform BP with ornament option (to replace primitive BP)
  • OpenStorage BP + shelf designer (an other type of cabinet)
  • Dimensioning System BP
  • Summary Report BP


Note that the price will slightly increase at each major update.

Technical Details

Features :

  •  Easy Blueprint Kitchen Cabinet Creation
  •  Fast Building call functions
  • AutoPositionning (cabinet and worktop)
  • Drawer Designer
  •  Save Presets

Number of Blueprints: 7 actors + 9 (presets and parent blueprints)

Plugin needed : GeometryScripting + procedural framework plugins


Credits :

  • T_EndlessDummy from SOA Academy : https://www.youtube.com/watch?v=SiBhArwW7YU&ab_channel=SOAAcademy
  • T_RGBNoise from Ben Cloward : https://www.youtube.com/watch?v=gwx2NOZJ5CE&ab_channel=BenCloward


Important/Additional Notes :

  • Currently GeoScript is not supported by Lumen and Nanite. You can bake the geometry to static mesh in 2 clicks with the system that comes from Lyra example (process described in the PDF) but since it's intended to Archviz creation, you may prefer pathTracer for your final production. But if you set the Engine/Rendering settings correctly, the result is good.
  • No appliance static meshes are included - except dummy examples (oven, handles, legs). Download Bonus Assets Here (updated 10/24/23) (Materials from KitchenPro needed)