📄PDF guide (v1.22 - updated 12/05/24)
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Current published version : 1.39 (06/28/24)
Changelog
KitchenPro lets you easily create the kitchens you wish without the need of static meshes for cabinets. Almost everything is possible. It uses Dynamic mesh. It is mostly intended to archviz creation (use the bake feature for games).
It has various Blueprints to set your cabinets, your worktop above them, put appliances in your cabinets, and design your drawer. It probably can be used to design bathroom cabinets as well.
- Simply start by dropping a Cabinet blueprint (BP_KitchenPro_Cabinet). Set its size, add divisions, use baseboard or leg mesh, set the handle, etc. You can save your presets as data assets to use them later. You also can copy/paste various settings.
- Add a countertop above (BP_KitchenPro_CounterTop) and set its size, splashback and legs. Eventually easily add sinks and/or hob (it automatically cutouts the countertop according to the collision mesh of sink/hob).
- Both Blueprints have an autoPositionning feature. Set the parent, and the cabinet/countertop will automatically move to the right location and will stick to it.
- Add any (interactive) appliance inside the cabinet (BP_KitchenPro_Appliance)
- Design your own Panel design (BP_KitchenPro_PanelDesigner) and save it as Data asset to use it with your cabinets.
- After having designed your cabinet, eventually use the new OpenableDrawer and OpenableDoor BPs.
- Every DynamicMesh can be baked to static mesh in 1 click with the editor utility widget, for performance saving and lumen support (tip: once baked, use the native UE feature "convert actor to static mesh" if you need the export the whole kitchen as .fbx)
- To understand the logic behind internal drawer structure and cookplate texture, you can see this source file
- Download free Appliance assets (updated 05/06/24) & Free Props Assets (updated 05/16/24) prepared for KitchenPro
- Please, if you like KPro, rate the product, it helps a lot.