Scaled to Epic skeleton : Yes
Physically-Based Rendering : Yes
Texture Size : Main masks and normals vary from 1024x1024 to 4096x4096, and detail textures vary from 512x512 to 4096x4096.
Collision : Yes, Custom
Vertex Count : 306 - 5705 tris per mesh (1978 - 9706 tris per sword)
LOD : Yes (60%, 25%)
Number of Meshes : 28 Static meshes, 18 Skeletal meshes
Number of Materials and Material Instances : 15 Materials, 63 Material Instances
Number of Textures : 130
Intended Platform : Windows, Mac, SteamVR / HTC Vive
Platforms Tested : Windows, Mac, SteamVR / HTC Vive
Documentation:
pppeeennn.com/katana/Katana_materialguide.pdf