JunkStorage

Dave Berg - Environments - Jun 21, 2022
Not Yet Rated

Metallic machinery parts junk storage room with set dressing blueprint and 48 meshes including machine parts and environment props.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Metallic machinery parts junk storage room with set dressing blueprint and 48 meshes including machine parts and environment props.


Video HERE

Video (spawner how to use) HERE

See my other asset videos HERE

See my other assets page HERE

Technical Details

Features:

  •  40 machine parts
  • 8 modular environment props ( pilar, shelf, table, 2x wall, ceiling, floor, light
  •  Set dressing blueprint for simulating mesh physics and adding simulated meshes as static meshes to the scene
  •  CameraShake and light flicker blueprints
  • 3 levels - 1 demo as seen in video and in images above, 1 overview of the assets, 1 info on using the spawner BP



Number of Unique Meshes: 48

Collision: yes, generated in engine

Vertex Count:

  • 9 x 24 - 792
  • 9 x 1264 - 1737
  • 18 x 2017 - 4630
  • 7 x 5335 - 8486
  • 3 x 11586-17630
  • 2x 19078 - 19427


LODs: No

Unreal 5 Naninte : Yes, enabled on metal part-meshes


Materials and Material Instances:

  • 4 master + 1 master for info level material
  • 10 instanced + 6 for info level


Number of Textures: 30 + 7 for info level

Texture Resolutions: 28x 4k and 2x 2K

Supported Development Platforms: Win / mac

Documentation: Includes info level with step by step images how to use the mesh spawner / or video HERE


Additional Notes:

Performance RTX 2060 Full HD / fullscreen PIE

  • UE 4.19 - 120 FPS
  • UE 5.0 - 120 FPS


Can I use my own meshes for the spawner: Yes, in spawner_BP details when it is dragged to the level, you can find dropdown list of the used meshes that can be deleted or replaced. Or, if you want to make changes permanent, then edit "meshes" array variable in Spawner_BP.