jRPG Template

T-Games - Feb 14, 2018

jRPG Template provides pack of the systems needed to create your own jRPG game.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

***Permanent Collection Unreal Engine Sponsored Content for Oct. 2019! Find their other work here: T-Games***

Features:

CHARACTERS

-customizable characters creation

-customizable stats per character

-stats bonuses per character level

-defined equipment for characters

-add/remove party members

-XP/level system

-character formation to set positions in battle

ITEMS

-create any amount of items with custom data

-list-based inventory

-add/discard items

-add rarity to items

-single or multiple stacks

-use items from inventory (healing potions)

-create any amount of equipment

-equip/unequip items to characters

-add stats to equipment so they will affect characters

-define what kind of equipment characters can use

SAVE/LOAD

-create any amount of game saves

-placeable Save Points on World/Exploration maps

-games are saved to and loaded from files

-delete/overwrite saves

-all player data is maintained during map changes

-track time played

-simple Spawn and Teleport points system to help design your maps connection

BATTLE SYSTEM

-initiative based turns

-use items during battle

-targeting system

-create custom encounters

-easily set up spawn positions for player characters and enemies)

-gain XP, gold and items after battle

FULL GAMEPAD SUPPORT

ACTIONS SYSTEM

-create custom actions (Attack, Defend, etc.)

-characters can Learn, Upgrade, Degrade and Forget actions

-implement different effect for each action separately

Technical Details

Update:

1.3 World Interaction

-intractable objects + chests

-world enemies

-npc + vendors

1.4 Dynamic Battle Camera

The system that allows managing camera during battle has been implemented. You can change the angle and movement of the battle camera on runtime.

1.5 Battle Movement

Several macros that allow characters to move during the combat.


Number of BP:

SYSTEMS

  • 12 basic BP (characters, controllers, game modes, game instance etc.)
  • 8 standard actors
  • 8 actor components
  • 4 BP interfaces
  • 1 function library BP
  • 2 save game objects
  • 36 widget BP
  • structures, enums, and data tables

DEMO

  • 8 character BP (5 playable characters and 3 enemies)
  • 3 intractable actors
  • 6 levels


Input: Mouse and Keyboard / Full Gamepad Support

Network Replicated: No

Supported Development Platforms: Tested on Windows, but should work on other as well

Supported Target Build Platforms: Windows

Playable demo: LINK

Demo gameplay video: LINK

Documentation: LINK

Forum thread: LINK

Discord: LINK

Important/Additional Notes: This pack contains free icons from game-icons.net.