An asset pack to add realism to you scenes with japanese school cafeterias and restaurants.
If you have ever been in a Japanese school cafeteria, you know how it functions. If you don't, here's a small recap. You pick your favourite food items from the menu and ask the employees to make it for you. Super simple and super cheap. Now you can recreate the experience virtually with this pack!
Contains 75 assets to create realistic kitchen environments! Included assets are such as tables, utensils, chairs, food containers, shelves, gas stoves, sink, bowls, pots, fry pans, ducts and much more. Some assets in this pack are also available in the "Restaurant Kitchen Asset Pack".
All the materials are made using PBR workflow, which results in high-quality assets in any situation. Models utilize weighed normals workflow, which means the models are high quality without large normal maps or extra vertices. Assets are usable in various situations ranging from VR to games and mobile to visualizations.
Assets are in a real-world scale and have created with dimensions to mirror real-world schools as accurately as possible. All the assets have PBR materials with some of them having multiple variants. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game.
Number of Unique Meshes: 75
Collision: Yes, automatically generated
Vertex Count: 20 - 9337, most assets less than 1000
LODs: Yes, 4 for each asset
Number of Materials and Material Instances: 4 materials, 49 material instances
Number of Textures: 118 textures
Texture Resolutions: 512px, 1024px, 2048px & 4096px with most at 2048px
Supported Development Platforms:
Important/Additional Notes: N/A