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Inventory System (Replicated)

Ezitna - Blueprints - Dec 11, 2019

A complete inventory system, perfect for coop and solo games, it includes storage and inventory that allows you to drag & drop, pick up, drop, equip, use, examine, combine, etc., actors in the world are replicated and everything is ready for your game.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Documentation | Integration video | Community tips (Quick slot to hotbar) | Use custom DataTable and Weapon Blueprint | Merge with the Door System

Example demo | Showcase video

You have any issue, suggestions or questions ? Join Discord


If you're looking to get a head start in your next game, this inventory is for you, the loot and storage are replicated which allows the inventory system to be used in any game, the inventory system uses components to manage player inventory and storage, which makes the system easy to integrate and use with an existing project, the inventory system is ready to be integrated into your game.


This asset adds inventory, personal storage, storage, inventory and items to your game, this asset can be easily and completely customized, it can also be integrated into your game without having to modify it, adding and edit items is very easy with the datatable system.


If you want to modify the inventory UI you can easily do it, the interface is composed of main widgets and templates, with these widgets you can create the inventory UI you want, this asset is easy to use and documented with comments.


100% blueprint, no c++.

Technical Details

You may need to use your own inputs.


List of features :

  • Easily add new items with Datatable system
  • Inventory, storage & personal storage system
  • 3D examination (Since 1.11)
  • Gamepad support (Since 1.10)
  • Quick slot (Can be easily disabled)
  • Drag & Drop (Can split items with LeftShift)
  • Pick-Up, Drop, Equip, Shoot, etc
  • Notification on the picked-up items and on interact
  • Resize the inventory at runtime
  • Choose default items for inventory and storage
  • Examine Item
  • Combine Item
  • Easy to use and customize
  • Independent, there is no get player/controller/actor by index or specific player cast
  • Clean Blueprint with comments
  • Optimized


Network Replicated: Yes

Supported Input Devices: Keyboard & Mouse and Xbox 360 Gamepad

The weapon and door system are only there as an example but can be used and easily improved.

Tags

INVENTORY WIDGET BPGLOBAL PERSONAL SAVEPICK UP NETWORK LOADSTORAGE LOCK CHESTSYSTEM INVENTORYRESIDENT EVIL SYSTEMDATATABLE DATABASEINVENTORY SYSTEMINVENTORYNoAIEQUIPMENT GEAR STUFFMULTIPLAYER WEAPONREPLICATED ITEM DROPBLUEPRINT BLUEPRINTSUSE EQUIP DROP SPLITCOOP HORROR SOLO UMG